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These are a pair of hidden areas present in the original Wolfenstein game that do not count towards Doom's secret tally:
Before hitting the secret exit switch, open the southern wall of this last area to reveal a supercharge. It will take you to MAP32: Grosse, the second and last secret map of Doom II. Open the western wall in secret 2 to reveal the secret exit elevator. In the room with the (regular) exit elevator, instead of flipping the exit switch, open the southwestern corner of the room to reveal a secret area with a medikit. The back wall of the southeastern-most alcove opens, revealing a decidedly non-Wolfenstein secret area ( sector 21) containing a BFG9000, a megasphere, a super shotgun, and several backpacks.
Take the door at the south end of this hall into a room with several alcoves in the walls.
At the east end of the map is a blue, T-shaped hallway. In addition, the hallways appear larger and the guards smaller than in Wolfenstein 3D. Once in the final room, you can either flip the exit switch in front of you, which takes you to MAP16: Suburbs, or see secrets #2-3 for instructions to the super-secret level, MAP32: Grosse.įor those familiar with Floor 1 of the shareware version of Wolfenstein 3D, each brown-uniformed guard that appears in the "I am Death Incarnate" skill level is replaced with Wolfenstein SS (one on I'm Too Young To Die and Hey Not Too Rough, two on Hurt Me Plenty and four on Ultra-Violence and Nightmare) and the dogs are replaced by demons.
You will now come to an intersection go left again. From the stone room, continue due south through another trio of doors. In the large wooden room, turn left, head through the door, around the bend in the next hall, and through another door. Proceed through the wooden hallway and through the door at its end. Go through the door across from you once again. Continue through one last blue hallway and you'll arrive in a large grey room. Turn left and go through the door at the end of this hall. From the start, go through the door ahead of you. This secret level is based on Floor 1 of the "Escape from Wolfenstein" episode of Wolfenstein 3D, and the layout is fairly straightforward. Sector numbers in boldface are secrets which count toward the end-of-level tally. Letters in italics refer to marked spots on the map.